Presenters: Kristin Ziska Strange, Instructional Designer, Nothern Arizona University
This course is worth 1 hour (0.1 CEU) of professional development. A certificate of completion can be printed once the program has been completed.
Your students are on a quest for knowledge and, as an instructor, you’re largely responsible for ensuring this quest is as engaging and fulfilling as possible. Gamification is a solid classroom solution that, when properly leveraged, can get students more involved with course content and help them understand that persistence garners classroom success.
Gamification uses gaming elements and mechanics in a nongame context—and it’s really simple to implement if you know where to start. It doesn’t require the expertise of a “professional gamer” or the creativity of an artist. You just have to be willing to approach your course content a little bit differently.
Are you ready to introduce gaming elements into your course content?
Purchase the What is Gamification and How Can It Promote a Growth Mindset? 20-Minute Mentor program, presented by Kristin Ziska Strange. You’ll learn simple strategies for immediately implementing basic elements of gamification into your courses to enhance student persistence.
Learning goals
Upon completion of this program, you’ll be able to:
· Define structural and content gamification
· Identify key concepts and structures of gamification
· Identify mindset changes that can occur when using gamification
Topics covered
· The definition of gamification
· Examples and benefits of gamification
· The deconstruction of a game
· Content gamification vs. structural gamification
· How to get started with gamification
Audience
If you’re an instructor or instructional designer new to gamification theory, you will find this program beneficial. It introduces the basics of gamification theory and provides simple explanations for classroom implementation.